2012 in review

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

600 people reached the top of Mt. Everest in 2012. This blog got about 4,300 views in 2012. If every person who reached the top of Mt. Everest viewed this blog, it would have taken 7 years to get that many views.

Click here to see the complete report.

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Interactive Arts Enquiry

Experimenting with screenshots of online audio-visual generators such as Bubble Harp. However, I have muted the audio form the original files and created my own sounds from another source. So there is some irony in replacing the original software’s intended audio function with another and simply appropriating the visuals.

 

I am exploring play, random editing and appropriation of software for other means.

This is another in the series ‘Misuse of Apps‘.

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Interactive Arts Enquiry

Experimenting with resampling and remixing software on a piano improvisation I recorded a while back. I can’t read music or play piano, but I am curious as to how to make music (or should it be ‘soundscapes’?) despite these limitations.

Perhaps this is rather like working with found objects but instead of objects, musical notes and phrases which are stumbled upon and then rearranged.

This piece seems to fall in and out of melodic patterns, moving on, never really settling.

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Interactive Arts Enquiry

FLOORPLAN COLLECTIVE EXHIBITION: 4 PICCADILLY PLACE
4th -14th October

Artists from 2nd and 3rd year Interactive Arts, Sculpture, and Photography came together to create, curate and invigilate a show of work. We wanted to gain experience in setting up an exhibition, in working collaboratively and in getting our work out into the world.

Our opening night was very successful with good feedback, a great atmosphere, and positive comments about the show. Piccadilly Place is in central Manchester, however the footfall past the building is not very high, so we had low numbers during the week (3-6 people per day). So we need to do some research about locations and expectations. I suspect that our low budget and time constraints meant we didn’t advertise as much as we would have liked to. On the other hand, invigilating the show in pairs or threes gave us valuable time to talk about projects…

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Misuse of Apps

I have never been very good at following instructions beyond a certain point. I’m good up to the point of getting something up and running – opening a software package, installing it in the right order and then getting the basics. But after that I tend to get lazy (in a creative sense, I hope). I just want to play with the buttons and menus in a random, playful way.

I’m wondering how to push this a bit more. So for example using Sketch up – basically a 3D architectural design package. I got to the point of creating some basic buildings. How to push and pull walls etc. For example, working on a project for a friend:

But then felt it was all too accurate. So I created more random images:

It’s a kind of fantasy, sci-fi landscape. Somewhat bleak and inorganic. But what sort of space could this represent? Is it simply a virtual space? Could it be a basis for sculpture?

This could be developed in more interesting ways. For example it is possible to import images onto the walls and faces of the models. How could it be more subversive as regards the software?

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Woody Allen Scrunched

Sorry about this Woody….

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4 Basic Black & White Dancers

Preparation drawings for a forthcoming exhibition:

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